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"Breaking Contact in the Center"Turn Navigator: German Combat Notes: My attacks did not fare so well. I got a surrounded US armor in Trois Ponts to surrender but the one hex retreat really was annoying. The D4 against the 9CCA was useful in that it really makes it difficult for the US to guard that river line. 1. 6-2=4 D2. 112r to 2113 2. 1-2= -1. 1D1. 9CCBr elim 3. 6-1=5. FF. Reduce 1/16 4. 4-2=2. D4. 9CCA to La Roche 5. 4-1=3. D3. 4/8/22 to 2834. Moderator Comments: Bodenplatte is definitely a "two edged sword." Unless the Yanks are sitting really pretty, I consider it a good idea to place both Allied air units on Interdiction for the 18AM turn as the sequence of play prevents them from being removed from the game board. Post German 18PM Comments - Having broken the Ourthe River line, this is a good time for Tom to decide what he wants to do about Bastogne. A serious attempt to take the fortified town will have to involve most of his 7th Army and 5th Panzer Army artillery and probably a full strength Panzer Division. The terrain between Trois Ponts and Werbomont really favors the defender, so I expect Tom to approach Werbomont from the southeast. Manhay may be pivotal. As stated in the First Edition Designer's Notes, artillery is the key to this game. John has to protect it, which he is, and Tom has to pick a few off, if at all possible. Otherwise, we're going to see a "stonk" or two when it comes to crossing the Meuse River. From an observer's perspective, I'm really curious to see what Tom has in store for the IISS Panzer Corps, particularly with the disappearance of the Army Boundary next turn. Post Allied 18PM Comments - Here again, we have a difference in
philosophy. As the Allied Player, I very reluctantly give ground, almost to the
point of risking too many surrounds should the Germans get good die rolls. This
method of play works well for the tournament scenario; I have found. However, it
may not be appropriate for the campaign game. In the campaign game series replay
against John, to be published by MMP, this cost me three artillery units by
mid-game and made my job all the harder. So John may be right. |
Copyright ©2001 by Tom Gregorio. All rights reserved. |