December 23 AM
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"Monty is captured."

German 23 AM Comments Allied 23 AM Comments
Ger23AM.jpg (365387 bytes)The ground has frozen and the German dogs (and Tigers and Panthers ..) are loose! The US and British have retreated behind the Meuse in the Center and North and the Germans are pursuing. I have decided to take out Marche with a high-odds attack; I'm counting on a 6-1 this turn to prove sufficient for the capture of the town by the end of a follow-up assault on the 23 PM turn. (There are 5 US combat steps and a leader in that victory hex.) Three other attacks will eliminate the rest of the units surrounded last turn. (As always, I won't take any chances with these - no attacks at less than 4-1(-1)). The attack being most scrutinized by OKW is a high odds attack (5-1) against Dinant - the Germans are determined to establish a bridgehead across the Meuse this turn!

I chose to not press on the Northern Meuse given the defensive capabilities of the US & British and the proximity of the reinforcement entry hexes. Dinant is relatively distant from the massed artillery of the US/Brits and I hope to be able to race huge components of 5th & 6th Panzer Armies into the bridgehead. (Ganging up on Marche not only has direct victory level implications but also ensures that Patton has to exercise a little caution lest he get caught in some nasty counterattacks.)

In the South, Patton is advancing furiously towards the NE from Paliseul. The off-board elements continue to threaten further Southern flank encroachments but I'm going to count on the 23AM German mechanized reinforcements to prevent any big damage. I liked John's tactic of keeping some 3rd Army units offboard but, at a certain level, Patton's success can't come at the expense of blocking German mech units heading west.

Post Combat Commentary: The battles went well for the Germans as measured by the three D4 results; the Meuse was crossed and Marche had 4 of the 6 defending steps eliminated. 42 Allied units dead. I have Peiper and 9SS/9 (24 factors) across the river from Dinant with Dietrich backing them up.

US23AM.jpg (362748 bytes)Not dead yet, but rapidly getting there. Patton has to divert towards the Meuse to help hold the river line. US 2d Armored arrives and holds Huy this turn. I need to contain the Dinant bridgehead and try to push it back, but this turn can't counterattack at reasonable odds. I've tried to keep the bridgehead limited.

Further Allied whining: Tom's army is remarkably intact. One (1!) eliminated unit. A fair number of reduced units running around, but the Allies have inflicted far too few losses. I'll have to put my faith in the flyboys, who are coming.

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German Combat Notes:

3518 (Marche): 96 + German Air vs 16 = D4

4017: 22 (all adj. - 560/1128r) vs 5 = D4

3816: 12 (all adj) vs 2 = 1D2

3512: 13 vs 2 = D4

4717 (Dinant): 42 + German Air vs 8 = 1D2

Moderator Comments:

I'm back after recovering from the loss of Monty (tongue in cheek of course). Tom has obviously identified the precise recipe for success during the remainder of the game. Marche is now about to fall and the Germans have breached the Meuse River at Dinant. John undoubtedly knows he must throw the Germans back at Dinant, but currently doesn't have the force to do so. How well Tom exploits this breach will determine the game's outcome. Of course, this assumes that the Germans do not make an additional crossing elsewhere. I can hear the trumpets calling for Patton do get his tail moving and address the crises. The ace up the Allied sleeve will be air power. I expect John to use his generous allotment to 1. interdict German movement 2. defend against German attacks 3. hold a few in reserve for Allied counterattacks. These are desparate times, indeed

 

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