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"2nd SS Panzer Corps has Arrived."Turn Navigator: German Combat Notes: Here are the battle results: 1. 1303: 2-1 (-1) = D3 2. 1806. + 187. combined arms to 3-1 (-1) = CA 3. 2210. + 333 and 406. 2-1 (-2) = CA 4. 2617. + 402. 4-1 = D1 5. 2619. 7-1 (-1) = 1D1 6. 2929. 6-1 (-1) = 1D3 7. 2933. 1-1 = A1 Moderator Comments: Post German 19AM Comments - Tom, splitting up the IISS Pz Corps, eh? You're right; the 9th SS cannot attain a Flanking Attack DRM bonus. However, Danny insisted on giving the one regiment a 5 ER based on its unit cohesion. Seems most of the fellas in that particular outfit were from the "Black Forest Region." I was expecting more of a fight for Manhay. Historically, Ridgeway drove the 2nd SS out of Manhay utilizing a huge artillery "stonk." I wouldn't be too concerned about Allied counterattacks this early in the game. John has to focus on slowing down the German forward momentum first, while protecting his artillery. Typically, the Allied Player can go on the offensive soon after the arrival of Patton's forces. In addition, U.S. 2nd Armored is a very potent attack force should the Allies not have to commit it piecemeal to the front line defense. Taken as a whole, U.S. 2nd Armor is stronger than most Panzer Divisions. GM Post Allied 19AM Comments - John maintains a solid defense,
although the disposition around La Roche seems awkward. I like the fact that he
has a strong northern shoulder. This is very much needed in the campaign game
and deserves the most attention. I think John's attempts at bridge blowing are a
reflection of his willingness to take "calculated risks." Some Allied
Players are more bold than others in their style. With the risk taking, goes a
better chance for a more decisive victory. I know from past games that John is
not satisfied with a Draw as the ultimate outcome. Against a German Player of
Tom's caliber, it would be a second best result that I could easily live with. |
Copyright ©2001 by Tom Gregorio. All rights reserved. |